Live Virtual Constructive
Trainer Interactive Dive Environment Simulator (TIDES) is a proof of concept developed as a new USSOCOM Combat Swimmer/Diver simulation from the creators of the acclaimed Counter-IED training platform I-GAME.
IPKeys LVC Studio’s TIDES will be an Interactive Virtual Simulation that highlights water column operations training that helps Warfighters to make critical decisions during high-pressure, time-limited situations in hostile environments.
Instructors will have the ability to alter marina layout and ship placement, adjust water conditions (turbidity/visibility, coloration) and adjust tidal conditions and currents based on stratification, sub-currents, eddies and wave surge. The best way to supplement real-world training and mission rehearsal is by simulating dangerous environments in a safe learning atmosphere. TIDES lets the Combat Diver familiarize themselves with equipment for communication, navigational and transportation purposes, with an emphasis being placed on a vast array of equipment, editing functionality and metrics tracking tools.
TIDES can also be tailored to train certain waterborne, ground and airborne disciplines in fully interactive environment.
Throughout the execution of every mission, TIDES will track and record pre-selected metrics such as:
- Maneuverability (buoyancy issues, currents, sub currents and tidal effects)
- Use of transports and propulsion systems, awareness of depth limitations and ascent procedures
- Usage of weapons
- Navigational accuracy (compass usage/display, depth meter usage/display, identification of rally points and targets and fin strokes or cycles)
- Diver situational awareness (identification of rally points and targets, inter-squad communication/ identification, effects of water turbidity and visibility limits)
- Communications to and from the maritime realm
At the completion of each scenario, these metrics will be displayed for each player. Examination of these statistics are helpful to aid the instructor during After Action Reviews. These reports are thorough and allow the warfighter to learn from his errors, which otherwise is not possible during live training or in actual combat conditions.
TIDES’ Integrated Editor is being designed with the trainer in mind, simplistic interface but with robust features. It gives the trainers the flexibility to create an incredible range of possible training scenarios.
The rapid iteration of scenarios, and the ability to change one or two key elements will allow trainers and trainees the ability to reinforce certain key elements of training, as well as train repeatable scenarios to multiple personnel using the same available resources.
TIDES is planned to also function outside of the classroom’s training initiatives and is envisioned as a viable piece to mission planning. TIDES can allow a commander to imagine and virtually represent possible target locations, identifying features, obstacles and primary routes of advance with the easy to use interface found in the application. By calling from satellite terrain libraries as well as tidal lookup tables, TIDES can represent locations around the world and can be ready to quickly add in interactive elements on short notice. This functionality allows units to visualize their objectives before getting in the water, on the ground, or in the air from any point of the mission.
TIDES will be tailored to be used during rehearsals of key combat actions which allows participants to become familiar with the operation and translate relatively dry recitation of the tactical plan into visual impression. This impression orients the Warfighter to the environment and to other units during the execution of the operation’s tactical plan. The ability to rehearse combat tasks multiple times during the rehearsal reinforces the sequence of key actions within the operation. This will allow subordinate units and leaders to analyze the tactical plan to ascertain its feasibility, its common sense, and the adequacy of its combat measures. Depending on the timeline for each mission, intelligence based updates to the immersive environment will allow leaders to conduct reduced rehearsals, focusing on critical events like actions on the objective, breaching operations, passage of lines, movement to the objective, security, battle handover, commitment of counterattack forces on the striking force and other phases of the operation as needed.
The attention to detail that goes into each 3-dimensional environment and asset allows for the user to experience immediate absorption into a real-world scenario. The first-person perspective creates a natural point of view which allows the user to experience each scenario as if they are in the actual environment at a much lower cost.